Aside from the likely guarantee that both parents and administrators will be skeptical, there could be a handful of possible issues with starting a school esports program. Ultimately, however, there truly are a long list of positives associated with interscholastic esports, like students building career skills, becoming part of a community, and fostering new relationships with peers.
For educators, especially those who may be new to technology and STEM in general, the Makey Makey is an excellent starting point for your lessons. Besides immediately recognizing its catchy name, the Makey Makey is an extremely appealing teaching tool that boosts engagement and maximizes instruction. What does it help you teach? Just about anything you want.
Even with STEM tools and active learning, students oftentimes fail to feel fulfilled. With career and technical education, however, they’re able to gain skills in areas that can truly help them. CTE is proven to increase positive career outcomes, prepare students for college, and even improve success in other academic areas—not just STEM.
Here are the most sought-after STEAM tools of the year—tools that helped the Eduporium family teach everything from magical makerspace moments to amazing coding creations. The Ozobot and Bee-Bot helped to foster CS skills, while Glowforge’s laser printers enlivened makerspaces, Expeditions 2.0 put kids right in the action, and the micro:bit V2 made learning flexible.
Within the Blue–Bot app, there are two different modes: explore mode and challenge mode. Using either mode, kids can access the same directional buttons they’ve used with the Bee–Bot along with a few new features, like 45-degree turns and digital capabilities. Read on to learn how this slightly more advanced early elementary robotics tool can impact STEM learning.
The EdSketch add-on for the Edison Robot is a low-tech STEAM accessory that allows students to program Edison to draw or write. Like the EdCreate Packs, the EdSketch Kit is a super engaging and beneficial expansion kit that helps you scale up any Edison Robot lesson. Easily add an artistic component to coding or illustrate a concept related to the
In the United States, 34.6% of high school students participate in sports. Incorporating sports into your classroom STEM learning can boost retention and engagement. Try STEM Sports kits to show kids the science behind their favorite sports and inspire them to pursue real-world applications of STEM. Check out these turnkey, standards-aligned curricula in this blog.
A large percentage of parents and K–12 teachers are aware that computer science and STEM education can impact children starting at a very young age. They may not, however, have all the key information when it comes to how to facilitate these learning experiences. From kindergarten up through high school, these robotics tools help kids progressively develop CS skills.
To create environments and experiences that are conducive to helping kids build design thinking skills, there are a few key areas that educators should focus on. Since a K–12 makerspace, for example, is a notably open-ended environment, combining play-based exploration with design thinking could be effective, especially when compared to traditional instruction.
When students are ready to transition from block to text coding languages with micro:bit, MicroPython has helpful hints and troubleshooting tips to guide them. Use the References and API to find out everything micro:bit can do, then use the Error Highlighter to fix mistakes. Finally, find out how well the code works using one of two micro:bit simulators.